![]() Happy to provide any additional info/logs if the devs would like to look into this. Players are challenged to position refractors to direct beams of light. Expansing upon the first-person 3D puzzles of the original, Talos Principle 2 promises surreal environments to explore in a world inhabited by robots where humankind has gone extinct. The only setting that is changed via nvidia control panel is g-sync enabled (for all games). Music for the narrative puzzle game is by Damjan Mravunac, with Chris Christodoulou. Graphics settings are all on ultra (default values). I'm loving the game, wondering if others have noticed the same thing. Another example from same level, rocks on the ground to the left and right of the crosshair visible Same level, moving backwards very slightly, rocks disappear The Talos Principle is getting a physical release for Nintendo Switch, and its available for preorder with. C2 Level 'Cemetery', rocks on the path above crosshair are visible In other levels, eg the ones that require the axe to enter, the grass is drawn well into the distance. The score also includes a contribution from guest composer Chris Christodoulou, who is renowned for his work on Risk of Rain 1 and 2. ![]() Grass in the main level select section of C2, showing the grass not being drawn above the crosshair Crafted by master composer Damjan Mravunac, known for his work on Serious Sam and The Talos Principle, the music is designed to immerse players in the game’s rich and bittersweet world. When I got to world C2 I started noticing details such as grass/rocks have a very low draw distance, which is quite distracting. ![]() I've tried going back to earlier levels and the draw distance is significantly further back, so does not appear to be related to the recent update or me installing the prototype DLC. The draw distance in this game is generally excellent, I have noticed very little pop in of grass and other detail. Warez groups are teams of individuals who have participated in the organized unauthorized publication of films, music, or other media, as well as those who. I've especially noticed it in world C2 however I think other levels in C may also be affected. Just wondering if anyone else has noticed this.
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